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Battle Creek Games Tech Stack

Mobile racing and hunting games with millions of daily players

Mobile Gaming Apps Boulder, CO 11–50 employees Privately Held

Battle Creek Games operates a portfolio of three core titles—Offroad Outlaws, No Limit Drag Racing 2, and American Marksman—serving over 5 million monthly active users and 500,000 daily players. The tech stack reveals a performance-first mindset: Unity + C# for engine work, Firebase for backend infrastructure, AWS for scaling, and a heavy investment in player acquisition (Meta Ads, Google Ads, TikTok, AppsFlyer). Active hiring is concentrated in engineering and senior-level roles, with current focus split between live-ops scaling (backend distribution, real-time analytics, multiplayer systems) and media budget optimization—a combination that signals growth pressure on both player acquisition costs and infrastructure.

Tech Stack 16 technologies

Core StackMeta Ads Google Ads AppsFlyer Metabase Firebase C# Docker Kubernetes AWS ClickUp Miro TikTok Unity Unity Addressables Blender Photoshop

What Battle Creek Games Is Building

Challenges

  • Scaling media budget
  • Optimizing roas and ltv
  • Identifying new channel opportunities
  • Balancing economies and rewards
  • Improving retention and monetization
  • Scaling backend for millions of users
  • Ensuring high availability and low latency
  • Maintaining data consistency across distributed systems
  • Scaling vehicle production pipeline
  • Automating vehicle creation

Active Projects

  • Scaling no limit 2 media budget
  • Building new campaigns
  • Improving reporting structures
  • Feature development end-to-end
  • Gameplay systems design
  • Tool and pipeline authoring
  • Multiplayer functionality
  • Real-time analytics
  • Live-ops integration
  • No limit drag racing 2

Hiring Activity

Steady7 roles · 3 in 30d

Department

Engineering
3
Design
1
Executive
1
Marketing
1

Seniority

Senior
5
Manager
1

Notable leadership hires: Chief of Staff

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About Battle Creek Games

Battle Creek Games is a mobile gaming studio based in Boulder, CO, focused on racing and hunting game titles. The company serves a global player base through a portfolio of multiplayer-enabled titles, with infrastructure built on Firebase, AWS, and Kubernetes to handle concurrent user load and real-time analytics. Operations span player acquisition (managed through major ad networks), live-ops management (campaigns, economy balancing, retention mechanics), and game development (engine work in Unity, asset creation with Blender and Photoshop, pipeline automation). Current engineering priorities include scaling backend systems to support millions of concurrent users, improving data consistency across distributed infrastructure, and automating asset production pipelines for vehicle creation.

HeadquartersBoulder, CO
Company Size11–50 employees
Hiring MarketsUnited States

Frequently Asked Questions

What tech stack does Battle Creek Games use?

Unity (C#), Firebase, AWS, Kubernetes, Docker, Metabase, AppsFlyer, Meta Ads, Google Ads, TikTok, Blender, Photoshop, ClickUp, Miro, and Unity Addressables.

How many monthly active users does Battle Creek Games have?

Over 5 million monthly active users, with more than 500,000 daily active users across the portfolio.

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