Educational mobile games for early learners across iOS and Android
GunjanApps Studios builds educational games targeting young children, distributed across iOS and Android with a mature creative production pipeline (Adobe Creative Cloud, After Effects, Premiere Pro). The tech stack reveals a split between client-side game development (Unity, C#, Android SDK) and backend infrastructure (Node.js, Express.js across AWS, GCP, Azure), with active work on subscriber management and billing integration—indicating a shift from pure free-to-play toward monetized user retention. Hiring is design-heavy (4 designers vs. 4 engineers) and weighted toward mid-career roles, typical of a content-driven mobile studio scaling creative output.
GunjanApps Studios is an early-learning game publisher founded in 2017 and based in Kolkata, India. The company develops educational games positioned as learning companions for children, distributed via Google Play and Apple App Store. The product portfolio spans 40+ titles deployed across 180 countries. Operations are lean (11–50 employees) with in-house creative production, backend infrastructure, and monetization systems. Current development priorities include memory/performance optimization, subscriber billing systems, and organic install growth—typical challenges for a mobile studio managing high-volume downloads across multiple platforms.
Unity and C# for game development, Adobe Creative Cloud (Photoshop, Illustrator, After Effects, Premiere Pro) for art and animation, Node.js and Express.js for backend services, and AWS, GCP, Azure for infrastructure. Distribution via Google Play and Apple App Store.
Mobile game development with focus on memory and performance optimization, subscriber management backend, in-app billing integration, A/B testing for app listings, and KPI reporting. Internal initiatives include HR process improvements and employee skill development frameworks.
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