AI behavior engine for dynamic game characters and NPCs
Artificial Agency builds a generative AI behavior engine for game developers, using a heavy ML stack (vLLM, TensorFlow, PyTorch, NVIDIA Triton) deployed across multi-cloud infrastructure (GCP, AWS, OCI). The hiring mix is heavily senior/lead engineers focused on real-time systems and LLM research, with active work on SDK development and ultra-low latency optimization — revealing a company scaling inference performance for runtime game decision-making rather than offline tooling.
Artificial Agency develops an AI-powered behavior engine designed to make game characters and NPCs respond dynamically to player actions. The platform targets game developers and studios of any size, from indie teams to AAA productions. Founded in 2023 and based in Edmonton, the company operates with a small, senior-focused engineering team concentrated on real-time AI systems, scalable deployment pipelines, and LLM/SLM research. The tech stack spans Python, C++, and game engines (Unreal, Unity) alongside production ML infrastructure (NVIDIA Triton, vLLM, TensorFlow, PyTorch, JAX) and multi-cloud deployment (GCP, AWS, OCI).
The company uses vLLM, NVIDIA Triton, TensorFlow, PyTorch, and Hugging Face for AI inference, with Unreal Engine and Unity for game integration. Python and C++ form the core development languages.
Artificial Agency is based in Edmonton, Alberta, Canada. The company was founded in 2023 and currently employs 11–50 people.
Other companies in the same industry, closest in size