Mobile music games publisher with 3B+ downloads across 30+ titles
Amanotes publishes casual music games at scale—over 3 billion downloads across more than 30 titles—using a design-heavy stack (Figma, Photoshop, After Effects, Unity, C#) paired with Node.js and AWS infrastructure. The hiring mix reflects a publisher's dual challenge: design and marketing roles dominate (22 of 43 active reqs), while engineering is lean (5 roles), signaling a content and UA-driven growth model rather than platform complexity. Recent projects signal AI integration into live-ops and creative workflows, with Runway adoption suggesting motion-graphics automation to handle high-volume video production—a known pain point.
Notable leadership hires: Game Art Director, Head of Games
Amanotes is a music games and mobile apps publisher founded in 2014, headquartered in Ho Chi Minh City. The company operates 30+ titles across iOS and Android, reaching 73+ million monthly active users. The core business is casual gaming with music themes—titles like Magic Tiles 3 and Tiles Hop drive scale through user acquisition campaigns and live-ops monetization. Operations span game development (Unity, C#), creative production (Adobe suite, video editing), marketing (AppsFlyer, IronSource, AppLovin, Facebook Ads), and backend infrastructure (AWS, Kubernetes, Firebase). All hiring is concentrated in Vietnam.
Core: Node.js, NestJS, React, Unity, C#, AWS (EKS, CloudFront, CloudWatch), Kubernetes, Firebase. Creative: Figma, Photoshop, After Effects, Illustrator, Premiere Pro, Final Cut Pro. UA/Analytics: AppsFlyer, IronSource, AppLovin, Facebook Ads Manager. Recently adopting Runway for AI-assisted video production.
Yes, but minimally—5 active engineering roles out of 43 total open positions. Design (12), marketing (10), and product (9) roles dominate the hiring pipeline. Most engineering hires are mid-level, with some senior positions.
An Loi Dong Ward, Ho Chi Minh City, Vietnam. All current hiring is in Vietnam.
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