Ace Games is a 51–200-person mobile gaming studio founded in 2020, headquartered in Istanbul. The tech stack reveals a dual-track operation: game development (Unity, Shader Graph, iOS/Android) paired with mature analytics infrastructure (BigQuery, dbt, Airflow, Looker, Tableau, Qlik). The project roadmap is heavily weighted toward economy and monetization—strategy, progression design, live ops tooling, and experimentation—suggesting the studio is moving beyond launch into sustained player retention and revenue optimization. Design roles dominate the hiring mix (6 of 12 open roles), indicating either rapid art pipeline scaling or a pivot toward visual quality as competitive moat.
Ace Games develops mobile games for global audiences from its Istanbul base. The company was founded in 2020 and operates with 51–200 employees across design, product, engineering, and data functions. Current project focus spans game economy design, progression systems, monetization strategy, and live ops integration—all hallmarks of post-launch studio maturity. The analytics stack (BigQuery, dbt, Airflow, Looker, Tableau, Qlik) suggests data-driven decision-making around player behavior and economy health. Pain points center on economy sustainability, live ops performance, and balancing development scope against timeline and visual quality targets. Hiring is accelerating primarily in design and product roles, all based in Turkey.
Game development: Unity, Shader Graph, iOS, Android. Analytics and data: BigQuery, dbt, Apache Airflow, Looker, Tableau, Qlik. Collaboration: Jira, Confluence, Miro. Design: Adobe Creative Cloud (Photoshop, Illustrator).
Active projects center on game economy and monetization: economy strategy and ownership, rewards and progression design, monetization strategy, live ops tooling integration, experimentation roadmaps, and a new game in development.
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