Free-to-play tank warfare MMO with 600+ vehicles across 11 nations
World of Tanks operates a large-scale multiplayer game with a distributed engineering footprint across 11 countries and a tech stack spanning real-time game infrastructure (.NET, Go, Rust, Java, Kubernetes on AWS/GCP/Azure) and data analytics (Snowflake, Impala, Hive, Tableau, Qlik, Power BI). The company is actively adopting generative video and audio tools (Sora, Runway, Midjourney, ElevenLabs, Synthesia), suggesting a shift toward AI-driven content production for map and cinematic assets. Pain points cluster around player retention, monetization, and production velocity — consistent with a mature live-service game facing scaling and scope-management challenges.
World of Tanks is a free-to-play, massively multiplayer online action game centered on mid-20th-century armored warfare. The game features over 600 historically detailed tank and vehicle models sourced from more than 11 nations. The company employs 5,001–10,000 people across engineering, design, marketing, product, data, and operations, with engineering and design representing the largest technical functions. World of Tanks is headquartered in Boulogne-Billancourt, France, and maintains distributed hiring across Europe, Asia, North America, and other regions. The platform serves millions of concurrent players globally and operates on a continuous live-service model with regular content updates, new game modes, and vehicle additions.
World of Tanks uses .NET, Go, Rust, and Java for backend services; Docker and Kubernetes for orchestration; AWS, GCP, and Azure for cloud infrastructure; and Snowflake, Impala, Hive for data warehousing. Analytics layers include Tableau, Qlik, and Power BI. Game development uses Figma, Photoshop, and After Effects.
World of Tanks actively hires across 11 countries: Serbia, Dominican Republic, Japan, Cyprus, Lithuania, United Kingdom, South Korea, Ukraine, Germany, China, and the United States.
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