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World of Tanks Tech Stack

Free-to-play tank warfare MMO with 600+ vehicles across 11 nations

Computer Games Boulogne-Billancourt 5,001–10,000 employees Founded 2010 Privately Held

World of Tanks operates a large-scale multiplayer game with a distributed engineering footprint across 11 countries and a tech stack spanning real-time game infrastructure (.NET, Go, Rust, Java, Kubernetes on AWS/GCP/Azure) and data analytics (Snowflake, Impala, Hive, Tableau, Qlik, Power BI). The company is actively adopting generative video and audio tools (Sora, Runway, Midjourney, ElevenLabs, Synthesia), suggesting a shift toward AI-driven content production for map and cinematic assets. Pain points cluster around player retention, monetization, and production velocity — consistent with a mature live-service game facing scaling and scope-management challenges.

Tech Stack 101 technologies

Core StackFigma Jira Confluence Snowflake Tableau Power BI Python After Effects .NET Go Rust Java AWS Docker Kubernetes Photoshop HTML CSS Oracle SQL Impala Hive Qlik R Git Nmap Nessus Burp Suite Nuclei GCP Azure+71 more
AdoptingSora Runway Midjourney Synthesia ElevenLabs

What World of Tanks Is Building

Challenges

  • Reducing rework during production
  • Player retention
  • Optimising delivery time
  • Avoiding scope creep
  • Mitigating security risks across web applications
  • Engagement and monetization
  • Tracking certification bugs
  • Ensuring 1st party submission compliance
  • Protecting millions of players
  • Scaling challenges

Active Projects

  • Existing technology stack improvement
  • Cross-platform game engine development
  • Development of automated web application testing tools
  • World of warships: legends
  • Analytics roadmap for new product
  • Map production
  • High performance in-game components
  • New game modes and logic on the game client
  • Groundbreaking aaa game project
  • Gray-box geometry production

Hiring Activity

Minimal65 roles · 0 in 30d

Department

Engineering
19
Design
12
Marketing
10
Product
7
Data
6
Ops
4
Security
3
Finance
1

Seniority

Mid
38
Senior
15
Intern
4
Lead
3
Junior
2
Manager
1
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About World of Tanks

World of Tanks is a free-to-play, massively multiplayer online action game centered on mid-20th-century armored warfare. The game features over 600 historically detailed tank and vehicle models sourced from more than 11 nations. The company employs 5,001–10,000 people across engineering, design, marketing, product, data, and operations, with engineering and design representing the largest technical functions. World of Tanks is headquartered in Boulogne-Billancourt, France, and maintains distributed hiring across Europe, Asia, North America, and other regions. The platform serves millions of concurrent players globally and operates on a continuous live-service model with regular content updates, new game modes, and vehicle additions.

HeadquartersBoulogne-Billancourt
Company Size5,001–10,000 employees
Founded2010
Hiring MarketsSerbia, Dominican Republic, Japan, Cyprus, Lithuania, United Kingdom, South Korea, Ukraine

Frequently Asked Questions

What tech stack does World of Tanks use?

World of Tanks uses .NET, Go, Rust, and Java for backend services; Docker and Kubernetes for orchestration; AWS, GCP, and Azure for cloud infrastructure; and Snowflake, Impala, Hive for data warehousing. Analytics layers include Tableau, Qlik, and Power BI. Game development uses Figma, Photoshop, and After Effects.

What countries does World of Tanks hire in?

World of Tanks actively hires across 11 countries: Serbia, Dominican Republic, Japan, Cyprus, Lithuania, United Kingdom, South Korea, Ukraine, Germany, China, and the United States.

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