Voodoo operates a vertically integrated mobile games business—developing, publishing, and monetizing casual games at scale. The tech stack reveals a publisher optimizing for both creation (Unity, Figma, Blender) and live operations (Firebase, Redis, Pub/Sub, AdMob, AppLovin): they're moving away from Node.js toward Go and doubling down on Unity, signaling a shift toward higher-performance backend services and standardized game engine tooling. The hiring mix is design-heavy (70 roles) relative to sales (8), consistent with a product-driven model where games sell themselves through organic discovery and ad networks rather than enterprise sales.
Notable leadership hires: Art Director, Technical Director, Head of Growth
Voodoo is a Paris-based mobile game publisher founded in 2013. The company develops and publishes casual mobile games distributed through Google Play and the App Store, with monetization through in-app advertising (AdMob, AppLovin) and in-app purchases. The product line includes titles like hole.io and mob control, deployed to 150+ million monthly active users across 7 billion downloads. Operations span game development (art, design, level design), live operations (engagement, retention, monetization optimization), and player acquisition (Facebook Ads Manager, TikTok, AppsFlyer). The team of 500–1,000 employees is distributed across 20+ countries.
Voodoo's primary engine is Unity, which appears across their stack alongside C# for scripting. They are actively adopting Unity and moving backend services to Go, replacing legacy Node.js infrastructure.
Voodoo recruits across 20+ countries: France, China, Spain, Netherlands, UK, Poland, Portugal, Georgia, Sweden, Germany, Vietnam, US, Romania, Malta, Italy, Ukraine, Estonia, Turkey, Finland, South Korea, Japan, and Israel.
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