Volumetric capture studio for photorealistic digital avatars in film and XR
Volucap provides volumetric video capture and post-production services for feature films and immersive media. The tech stack spans real-time 3D engines (Unity, Unreal), visual effects pipelines (Houdini, Maya, Cinema 4D, After Effects), and ML frameworks (TensorFlow, PyTorch) — indicating a workflow that chains capture, processing, and AI-driven enhancement. Active projects include deepfake rig systems, medical data processing, and virtual production work, suggesting expansion beyond entertainment into specialized verticals while managing tight production cycle constraints.
Volucap is a volumetric capture studio based in Potsdam that creates photorealistic digital avatars for feature films, virtual production, and immersive experiences. The company operates a small, engineering-focused team split between capture systems, post-production workflows, and emerging AI applications. Their services center on transforming real-world performances into three-dimensional digital content suitable for cinema and interactive XR platforms. Projects span commercial film work, AR/VR device exploration, and experimental applications in medical and deepfake-mitigation domains.
Volucap runs on Unity and Unreal Engine for real-time 3D, Houdini, Maya, and Cinema 4D for modeling, TensorFlow and PyTorch for ML, and After Effects for post-production enhancement. Google and Adobe Analytics track user metrics.
Current projects include deepfake rig systems, AI model development, medical data processing, virtual production for film, and AR/VR device exploration. The team is also focused on post-production enhancement and photorealism workflows for XR experiences.
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