VR experience venues and content production across China
视袭时代 operates VR location-based entertainment (LBE) venues paired with digital content production. The tech stack—Unity, Unreal Engine 5, Maya, Blender, Cinema 4D, plus Adobe creative tools—reflects a production-first org building both immersive experiences and promotional media. Active projects span VR space buildouts, bar operations (mini-programs, promotion), and self-media video content, signaling a hybrid physical-digital business model. Leadership depth in art direction and VR suggests execution capability; minimal hiring velocity and small headcount indicate either early-stage constraints or post-scaling consolidation.
Notable leadership hires: VR Director, Art Director, Finance Director
视袭时代 is a Beijing-based media and entertainment company operating VR experience venues while producing digital content. The business spans three layers: physical VR installations (LBE venues, space design, ticketing), bar/hospitality operations (mini-program management, foot traffic optimization), and content production (promotional videos, self-media assets). The stack—3D engines (Unity, Unreal 5, Blender, Cinema 4D), creative tools (Adobe suite), and 3D asset tools (Maya, ZBrush, Substance Painter)—supports in-house production of both marketing collateral and immersive experience assets. Operations are China-focused with 17 open roles concentrated in marketing (8), design (4), and finance (2).
Unity, Unreal Engine 5, Blender, Cinema 4D for 3D creation; Maya, ZBrush, Substance Painter for asset production; Adobe Premiere Pro, Photoshop, After Effects for post-production and digital content.
VR large-space installations, bar mini-program backends, location-based entertainment (LBE) systems with map scanning, promotional video content, and integrated online-offline marketing campaigns for venues.
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