Mobile game development and publishing platform for global monetization
TRIP Global develops and publishes mobile games at scale, operating across iOS, Android, and Unity with a tech stack spanning Firebase, AppsFlyer, AdMob, and ironSource. The hiring mix is heavily weighted toward junior engineers (9 of 17 open roles) paired with product and design, suggesting a volume-driven development operation focused on iteration velocity. Active projects cluster around monetization optimization, ad performance analysis, and user behavior tracking—core levers for game studio economics.
TRIP Global is a mobile game developer and publisher headquartered in Hà Nội, Vietnam, serving the global gaming market. The company builds and operates its own games end-to-end while offering publishing, marketing, monetization, and live-ops support to external partners. Their technical output spans full-cycle game development using Unity and native mobile stacks (iOS/Android), with a particular emphasis on monetization infrastructure: A/B testing frameworks, ad network integrations (AdMob, ironSource, AppLovin), and performance dashboards that monitor ECPM, user engagement, and revenue per install. Internal pain points center on optimizing ad revenue, managing store policy compliance, scaling data ingestion pipelines, and reducing latency in performance reporting.
TRIP Global uses Unity and C# for game engines, with native iOS (Swift, Realm, Core Data, RxSwift) and Android (Java, Kotlin, Gradle, ProGuard) stacks. Monetization and analytics rely on Firebase, AppsFlyer, AdMob, ironSource, and AppLovin; design uses Figma and Blender; version control via GitHub and GitLab; and project management in Jira and Redmine.
TRIP Global focuses on full-cycle mobile game development, 3D game creation on Unity, monetization optimization via A/B testing, ad performance analysis across networks, and user behavior research. Additional work includes building marketing dashboards, creative intelligence tooling, and app performance reporting infrastructure.
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