Game studio developing virtual racing games for global player base
Solidicon is a Swedish game developer founded in 2006 with a focus on virtual racing titles distributed across 30+ countries. The tech stack—C#, .NET, JavaScript, Unity 3D, MySQL—reflects a traditional game-engine-first architecture. Current hiring is heavily weighted toward marketing (2 open roles) with sparse engineering capacity (1 role), and pain points centered on online visibility and B2B sales support signal a studio scaling distribution faster than dev velocity.
Solidicon develops virtual racing games sold to players across more than 30 countries. The company operates as a 11–50 person studio based in Gothenburg, Sweden, with a core technology stack built on Unity 3D, C#, .NET, and JavaScript. The business surfaces three main operational challenges: managing igaming licensing requirements, expanding and validating the partner network, and scaling marketing and sales infrastructure to support growing user traffic. Current initiatives include game releases, exhibition participation, and product-launch marketing campaigns.
Solidicon builds on C#, .NET, JavaScript, TypeScript, HTML, CSS, and MySQL. The studio uses Unity 3D as its primary game engine and Figma, Photoshop, and Adobe Premiere Pro for content creation.
Solidicon has 1 active engineering role open as of the most recent 30-day period. Overall hiring velocity is decelerating, with 5 total active roles across marketing, legal, and sales as well.
Solidicon is headquartered in Gothenburg, Västra Götaland County, Sweden. The company was founded in 2006 and currently hires exclusively within Sweden.
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