Call of Duty developer building animation and art tools
Sledgehammer Games develops titles in the Call of Duty franchise using a mixed stack of game engines (Unity, Unreal) and audio middleware (Wwise, FMOD), supported by professional 3D tools (Maya, Photoshop). The project list clusters heavily around animation—facial rigs, real-time asset animation, workflow tooling—and this focus maps directly to their stated pain point: animation workflow improvement, suggesting a deliberate engineering investment in internal tooling and pipeline maturity.
Sledgehammer Games is a game developer headquartered in Foster City, CA, founded in 2009 and now part of a public company. The studio has expanded across four geographies: the United States, Australia, Canada, and the United Kingdom. Core work centers on developing and maintaining Call of Duty titles, with a dual focus on game production (single-player campaign design, real-time asset animation) and internal tools for art and animation teams. The active hiring mix—predominantly design and engineering roles at senior and intern levels—reflects a studio supporting both ongoing franchise development and talent development.
Sledgehammer Games uses both Unity and Unreal Engine, alongside audio middleware Wwise and FMOD. The stack also includes Autodesk Maya and Photoshop for 3D art and visual content creation.
Recent projects center on animation tooling and workflows: advanced facial animation tools, real-time game asset animation, rigging pipelines, and art tool improvements. The studio also maintains single-player campaign level design for its Call of Duty titles.
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