Haptics chipsets and firmware for competitive sim racing and gaming
SensitHaptics designs proprietary haptics hardware and embedded firmware for esports simulation platforms. The stack spans low-level VHDL and hardware simulation (ModelSim, Questa, Vivado) paired with game-engine integration (Unity, Unreal) and control software (TypeScript, C++, React) — reflecting a company managing both silicon design and cross-platform software. Current focus splits between core platform development, partner integrations, and operational scaling (reseller networks, logistics, working capital optimization).
SensitHaptics manufactures haptics chipsets and AI-powered hardware algorithms for sim racing, sim flight, and competitive gaming environments. The company sells to esports professionals and entertainment studios, positioning products like the MTC-P EXTREME as precision haptic-feedback hardware. Based in Potsdam and founded in 2018, the organization operates a 11–50-person team with engineering, logistics, and sales functions. Active challenges include production cost reduction, reseller network expansion, and inventory risk management for contract-manufactured goods.
TypeScript, C++, C#, Python, Rust for application logic; Unity and Unreal Engine for game integration; VHDL, ModelSim, Questa, Vivado Simulator for hardware design; React and Electron for control interfaces; SQLite for data storage.
Core projects include haptics engine feature development, Unity/Unreal integration for partners, firmware architecture for the simracing platform, and real-time haptics processing. Operationally, they are building scalable sales playbooks and expanding reseller/distributor networks.
Other companies in the same industry, closest in size