Board game publisher scaling direct-to-consumer sales across e-commerce and social platforms
SAVANA publishes party and family board games with a lean, marketing-forward team (5 of 9 hires in marketing). Their tech stack is e-commerce-native—Shopify, AWS, TikTok Shop—paired with design tools (Adobe suite, CapCut) for rapid content creation. Active hiring is accelerating across marketing and design roles, while projects cluster around conversion optimization, order value, and fulfillment efficiency, revealing friction in their direct-sales funnel and logistics that growth has outpaced.
Notable leadership hires: Chief of Staff
SAVANA is a French board game publisher founded in 2020, based in Paris, specializing in fast-paced party games for families and adults. The company operates a direct-to-consumer e-commerce model, leveraging Shopify and social commerce channels (TikTok Shop, Instagram, TikTok, YouTube) for distribution and marketing. With 2–10 employees, they are in active scaling mode: hiring accelerates across marketing, design, and product, with a Chief of Staff role recently added. Current priorities center on reducing friction in the sales funnel, improving average order value, and streamlining fulfillment, while expanding into new geographies and product lines.
Shopify for storefront and checkout, AWS for infrastructure, TikTok Shop for social commerce. Design work flows through Adobe Creative Cloud (Illustrator, Photoshop, InDesign) and CapCut for short-form video content.
New game development and product launches, conversion rate and average order value optimization, order fulfillment improvements, brand expansion, and international market entry. Visual content creation for social platforms is a core activity.
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