Mobile game studio creating casual and mid-core titles for iOS and Android
Panteon is a Turkish mobile gaming studio founded in 2012, operating as a public company with 51–200 employees. The tech stack—Unity, C#, Python, Blender, Photoshop—reflects a traditional game-development pipeline. Hiring is accelerating with 4 roles posted in the last 30 days, skewed heavily toward design (5 open positions), signaling active game production. Current focus areas (new hit games, Raid Rush, marketing material production) and stated pain points (retention, ARPU, LTV) indicate a growth-stage studio optimizing both player economics and creative output.
Panteon develops casual, mid-core, and hybrid-casual games for mobile platforms (iOS and Android), reaching millions of players through a data-informed approach. Founded in 2012 and headquartered in Ankara, Turkey, the studio operates as a public company with a 51–200-person workforce. The team spans design, engineering, and marketing, with current projects including new title launches and live-game optimization. Revenue model is driven by in-app economics (ARPU and LTV), with a stated focus on improving player retention across the portfolio.
Panteon develops games using Unity, paired with C# for scripting, Blender for 3D assets, and Adobe creative tools (Photoshop, After Effects) for visual production.
All active hiring is in Turkey, with no international recruitment visible in current openings.
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