Mobile game studio shipping titles to 50M+ players globally
HyperHug is a 11–50 person game studio building multiplayer and live-ops titles across iOS and Android. The tech stack reveals a traditional game-dev pipeline: 3D asset creation (Blender, Maya, Substance Painter), Unity as the engine (with C# and Shader Graph), Firebase for backend, and GameAnalytics for instrumentation. Pain points around stable releases and smooth iteration, combined with active work on gacha systems and battle passes, suggest the studio is scaling live-ops complexity while managing release cadence—a common friction point for indie studios hitting player scale.
HyperHug develops mobile games played by over 50 million users across iOS and Android platforms. The company operates as a distributed team based in Cyprus, Indonesia, Armenia, and Kazakhstan. Current development efforts center on survival-themed gameplay, live-ops systems (battle passes, gacha mechanics), and calendar-based engagement features. The studio uses a standard modern game-dev stack: Unity for runtime, 3D tools (Blender, Maya, Substance Painter) for art production, and Firebase + GameAnalytics for backend infrastructure and telemetry. Hiring is concentrated in design and engineering roles, primarily in Cyprus.
Unity, paired with C#, Shader Graph for rendering, and Unity Addressables for asset management. The team also uses Firebase for backend services and GameAnalytics for player analytics.
Limassol, Cyprus. The company operates distributed teams across Cyprus, Indonesia, Armenia, and Kazakhstan.
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