HubX operates as a multi-studio network building mobile apps and games distributed across 170+ countries with 300M+ cumulative users. The tech stack is split between React Native/TypeScript (web/cross-platform) and native iOS/Android (Swift/Kotlin), with heavy investment in animation tooling (Lottie, Rive, After Effects) and design systems (Figma). Active projects cluster around subscription funnel optimization, dispute automation, and landing-page conversion testing—indicating monetization and retention challenges typical of portfolio-scale consumer apps.
HubX is a mobile app and game studio headquartered in Izmir, Turkey, structured as a hub with autonomous in-house studios focused on specific app categories. The company has scaled to 201–500 employees and distributes consumer-facing products globally. Core operations span app development, design, product, and marketing, with active hiring across product, design, and engineering roles. Recent project focus on subscription bottlenecks, churn reduction, and dispute automation suggests the portfolio has matured from pure user-acquisition play into a monetization and retention-driven operation.
HubX uses React Native and TypeScript for cross-platform apps, native Swift for iOS, and Kotlin for Android. Design tooling includes Figma, Lottie, Rive, and Adobe Creative Suite (Photoshop, After Effects, Illustrator).
Current projects focus on subscription funnel optimization, dispute prevention and automation, A/B testing infrastructure, and conversion-optimized landing pages for paid user acquisition.
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