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Gaming Arts, LLC Tech Stack

Electronic gaming machine and bingo platform provider for regulated gaming venues

Gambling Facilities and Casinos Las Vegas, NV 51–200 employees Founded 2009 Privately Held

Gaming Arts builds electronic gaming machines, bingo, and keno software for regulated casinos and gaming facilities. The stack—C++, SAP, and Adobe creative tools—reflects a hardware-adjacent business balancing real-time game logic with enterprise financial operations. Pain points cluster heavily around regulatory compliance and multi-jurisdictional licensing, a constraint that shapes both product roadmap (regulatory submission automation, compliance record management) and hiring (senior-heavy mix, legal and operations roles).

Tech Stack 11 technologies

Core StackAdobe Illustrator After Effects C++ Adobe Photoshop SAP Microsoft Office Photoshop C Excel Paychex C++17

What Gaming Arts, LLC Is Building

Challenges

  • Strengthening platforms
  • Modernizing infrastructure
  • Managing regulatory filings across multiple jurisdictions
  • Ensuring timely licensing renewals
  • Maintaining compliance records
  • Regulatory approvals delays
  • Compliance issues delaying product timelines
  • Ensuring quality compliance
  • Improving billing accuracy
  • Streamlining accounts receivable processes

Active Projects

  • Automated test framework development
  • Ci/cd pipeline improvement
  • Regulatory submission build process
  • Slot game design
  • Mathematical modeling for pay tables
  • Game design documentation
  • Full-cycle recruitment
  • Culture-building initiatives
  • Hris system optimization
  • Slot platform development

Hiring Activity

Decelerating15 roles · 3 in 30d

Department

Engineering
4
Research
4
Design
1
Finance
1
HR
1
Legal
1
Support
1

Seniority

Senior
10
Mid
2
Manager
1

Notable leadership hires: Art Director

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About Gaming Arts, LLC

Gaming Arts is a Las Vegas–based gaming equipment technology provider founded in 2009. The company designs and operates electronic gaming machines (EGMs), bingo platforms, and keno systems for casinos and regulated gaming venues across the United States. The business spans hardware firmware (C/C++), game design and mathematical modeling (pay-table algorithms), and enterprise operations (SAP, financial systems). The organization is lean and senior-focused, with engineering and research teams dominating the headcount, reflecting the technical complexity of game logic and the regulatory environment that governs every release.

HeadquartersLas Vegas, NV
Company Size51–200 employees
Founded2009
Hiring MarketsUnited States

Frequently Asked Questions

What technology does Gaming Arts use to build gaming machines?

C++, C, and C++17 form the core development stack. Game design and creative assets use Adobe Suite (Photoshop, Illustrator, After Effects). Enterprise operations run on SAP. Paychex handles payroll.

What are Gaming Arts' main operational challenges?

Regulatory compliance dominates: managing multi-jurisdictional licensing, ensuring timely renewal, handling regulatory approvals delays, and maintaining audit-ready compliance records. Product timelines are constrained by regulatory submission cycles.

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