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FunPlus Tech Stack

Mobile game publisher developing cross-platform multiplayer titles at scale

Computer Games Zug, Zurich Area 1,001–5,000 employees Founded 2010 Privately Held

FunPlus operates a distributed game development studio spanning offices in Spain, Portugal, and China, with a tech stack rooted in Unreal Engine, C++, and Maya—typical of mid-to-large publishers. The pain-point pattern (cross-platform performance, art-to-engineering coordination, office infrastructure) and active projects (shader optimization, combat balance frameworks, network upgrades) reveal an organization managing the operational complexity of shipping live games across mobile and web platforms simultaneously. Hiring is decelerating (2 roles in 30 days) and weighted toward design and senior talent, suggesting a consolidation phase after earlier scaling.

Tech Stack 18 technologies

Core StackPython Linux Slack Jira Confluence C++ Zoom Azure DevOps AWS Unreal Engine MEL Maya 3ds Max Windows macOS DataTables Microsoft 365 Google Workspace

What FunPlus Is Building

Challenges

  • Cross-platform performance optimization
  • Streamlining art production workflow
  • Bridging art and engineering
  • Cross-office solution streamlining
  • Secure connectivity
  • Coordinating it rollout across offices
  • Network upgrades

Active Projects

  • Digital rollout for barcelona and western office branches
  • Custom tool development pipeline
  • Shader and material optimization
  • Cross-platform performance pipeline
  • Refine and balance core combat systems
  • Build data-driven balance frameworks for pve and pvp
  • Refine movement fidelity with animation, engineering, and ai teams
  • Network upgrades

Hiring Activity

Decelerating10 roles · 2 in 30d

Department

Design
3
Engineering
2
Support
2
Ops
1
Product
1

Seniority

Senior
4
Intern
3
Junior
1
Mid
1
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About FunPlus

FunPlus is a privately held game publisher founded in 2010, with roughly 2,000 employees across studios in Spain, Portugal, and China. The company develops and publishes multiplayer strategy and action titles—including DC: Dark Legion, State of Survival, King of Avalon, and Stormshot—targeting global mobile audiences. Development centers on Unreal Engine and proprietary tools, with active work on cross-platform performance optimization, animation systems, and live-game balance mechanics. The organization combines creative talent (character design, environment art) with engineering (gameplay systems, networking) and operates a distributed studio model requiring coordination across time zones and office locations.

HeadquartersZug, Zurich Area
Company Size1,001–5,000 employees
Founded2010
Hiring MarketsChina, Portugal, Spain

Frequently Asked Questions

What game engines does FunPlus use?

Unreal Engine is the primary engine. The stack also includes MEL and Maya for 3D art, 3ds Max for modeling, and C++ for core systems development.

Where is FunPlus headquartered?

FunPlus is headquartered in Zug, Switzerland (Zurich Area), though the company operates studios in Spain, Portugal, and China.

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