Game development studio building 2D and 3D game frameworks
大连泛游创想 is a small game development studio working across Cocos Creator and Unity with a design-heavy team (3 designers, 2 engineers, 1 product lead). The project mix—game framework design, 2D animation layering, character and scene design—and the focus on generated asset refinement suggests they're building tooling or pipelines to scale art production, likely to reduce manual design overhead.
大连泛游创想科技 operates from 大连市, 辽宁省 as a game development studio. The team is structured around design (3), engineering (2), and product (1), skewing toward creative and visual work. They use Cocos Creator and Unity as primary engines, with JavaScript and TypeScript for framework logic. Current projects center on game framework architecture, 2D animation systems, and character/scene design. The company is not actively hiring (zero roles posted in the last 30 days).
Cocos Creator and Unity. The team also works with JavaScript and TypeScript for framework-level development.
大连市, 辽宁省, China. The studio operates with ~6 employees and currently hires only within China.
Game framework design, 2D animation systems, character and scene design, and refinement of generated game assets for production pipelines.
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