BLAST produces competitive entertainment across esports titles published by Epic Games, Valve, KRAFTON, and Ubisoft, operating tournaments and broadcast from major cities across five continents. The tech stack—Blackmagic ATEM for production, JavaScript/TypeScript/Vue/React for web, Twitch/YouTube for distribution, plus NetSuite and SAP for back-office—reveals a hybrid operation: media-production-heavy infrastructure paired with enterprise finance tooling to manage global supplier payments and rights complexity. Hiring is accelerating across engineering, marketing, and sales with mid-level focus, indicating scaling of both production capabilities and commercial reach.
Notable leadership hires: Technical Director
BLAST is a Copenhagen-headquartered esports entertainment company founded in 2016 that produces tournaments, broadcasts, and branded content for competitive gaming. The company operates offices in Copenhagen, London, Berlin, Mumbai, and is expanding to New York City. BLAST works directly with major game publishers to deliver esports programming for titles including Counter-Strike 2, Fortnite, Rocket League, Rainbow Six, and PUBG, staging events in large arenas globally. The business model combines event production, media rights monetization, and prize pool distribution—requiring coordination across broadcast technology, tournament operations, publisher partnerships, and international logistics.
BLAST uses Blackmagic ATEM for broadcast switching, JavaScript/TypeScript and Vue/React for web applications, Twitch and YouTube for streaming distribution, Discord for community, NetSuite and SAP Business One for finance and operations, and Epic Games tools for game integration.
BLAST has offices in Copenhagen (headquarters), London, Berlin, and Mumbai, with a new office opening soon in New York City.
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