Mobile game publisher and studio network focused on hybrid-casual monetization
Advenworks operates as a distributed game publisher and development studio, assembling small creative teams globally to build and publish mobile games. The stack reveals a lean, analytics-focused operation: Unity for development paired with Firebase, BigQuery, and AppsFlyer for player behavior tracking and monetization tuning. The hiring mix—predominantly interns and mid-level roles concentrated in engineering and marketing, with a dedicated data hire—suggests an organization scaling game acquisition and retention mechanics rather than headcount.
Notable leadership hires: Chief Marketing Officer
Advenworks is a Paris-based game publisher and studio network founded in 2014, with 11–50 employees. They develop, publish, and distribute games and interactive entertainment for mobile platforms (iOS, Android). The company operates a network model, bringing together distributed creative teams to build games across genres, with particular focus on hybrid-casual shooters. Their active work spans game economy strategy, user acquisition campaigns, monetization optimization, and analytics infrastructure—including a newly built data warehouse and automation platform for daily game performance analysis.
Unity for game development; Firebase and BigQuery for backend and analytics; Adobe creative suite (Photoshop, Premiere, After Effects) for asset production; AppsFlyer, Facebook Ads, Google Ads, and Apple Search Ads for user acquisition and campaign management.
Hybrid-casual shooter monetization and game economy strategy; user acquisition video production and ASO optimization; daily game data analysis and analytics platform automation; detection systems to identify promising games for publishing.
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