3D digital human creation and real-time rendering for games and virtual applications
舜天龙兴 is a Beijing-based engineering shop focused on digital human reconstruction, real-time rendering, and AI-driven character animation. The stack—3ds Max, Maya, Unreal Engine, C++, Python, TensorFlow, PyTorch, NeRF—signals a team building both art-production tools and machine-learning pipelines for character synthesis and motion capture. The org is engineering-heavy (9 of 13 staff) with minimal recent hiring, suggesting either product maturity or resource constraints; pain points center on scaling internal operations rather than external product fit.
舜天龙兴 develops 3D digital human technology, covering character reconstruction, real-time animation driving, and cloud deployment pipelines. The company serves game studios, VFX teams, and virtual production workflows in the Chinese market. Core projects span Unreal Engine integration, NeRF-based reconstruction algorithms, and operation-management systems. The team is based in Beijing with 13 staff, predominantly engineering and C-suite, structured around both rendering research and production-grade tooling.
The stack includes Unreal Engine, Maya, 3ds Max, Blender, and Cinema 4D for asset creation, plus C++ and Python for engine integration and algorithm work.
TensorFlow and PyTorch are in active use alongside NeRF (neural radiance fields), indicating focus on neural rendering and character reconstruction.
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