Social platform startup rethinking network design through art and gaming mechanics
Remilia is a 11–50 person art-industrial company building a social platform with game mechanics baked into interaction models. The tech stack is design-native (Figma, After Effects, Premiere Pro, ProtoPie) rather than backend-heavy, and the project list centers on UX/UI and information architecture for a multi-platform social experience—not infrastructure. Hiring velocity is accelerating across design (8 roles) with a mid-to-senior mix, indicating active product iteration and a design-led go-to-market.
Remilia Corporation, founded in 2021 and based in Irvine, California, is building a new social platform designed to break from conventional network patterns. The company frames itself as an art-industrial conglomerate, and its active projects reflect that positioning: a gamified social application in beta, a custom interaction model that merges social mechanics with game design, and a cohesive design system to support multi-platform deployment. The product roadmap includes fashion and film projects alongside the core platform. Operations span a distributed team coordinating across time zones, with current hiring focused on design and product roles.
A social platform with gamified interaction mechanics, currently in beta. Active projects include UX/UI overhaul, a custom interaction model blending social and game design, and a design system for multi-platform social experiences.
Design-heavy: Figma, React, After Effects, Premiere Pro, ProtoPie, Photoshop, Illustrator. Also: Claude, Discord, Notion, Airtable, iOS/Android. No backend or infrastructure stack listed.
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