OXMAN builds generative design workflows that integrate ecological simulation and high-resolution environmental sensing. The tech stack—LIDAR, Three.js, Grasshopper, Houdini, plus Unity and Unreal adoption—indicates a shift from traditional CAD-driven design toward real-time 3D rendering and procedural generation. Active projects span ecosystem modeling, agent-based dynamics, and sensor network deployment, while pain points center on modeling ecosystem impacts and unifying disparate tools—a pattern common in companies scaling from research prototypes to production platforms.
OXMAN is a design-technology firm in New York working on generative systems that integrate computational design with ecological modeling. The company operates across research, design, and engineering teams, primarily hiring mid-level and senior contributors. Work centers on procedural design workflows, ecosystem simulation integration, and field-based sensing—projects that combine 3D computational geometry (Grasshopper, Houdini) with real-time rendering (Three.js, Unity, Unreal) and ecological intelligence layers. The hiring velocity is steady, with all positions based in the United States.
OXMAN uses LIDAR, JavaScript, TypeScript, C++, Three.js, Grasshopper, Houdini, Asana, Monday.com, Microsoft Project, Excel, Google Sheets, and Slack. Currently adopting Unity and Unreal Engine.
Active projects include generative design for built environments, procedural workflows for ecological integration, agent-based ecosystem modeling, high-resolution environmental sensor networks, and ecosystem impact simulation frameworks.
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