Mobile game developer and publisher focused on free-to-play strategy games
Lilith Games develops and publishes mobile strategy games with a portfolio including AFK Arena, Rise of Kingdoms, and AFK Journey. The company's tech stack centers on C++, Unreal Engine (including UE5), and Python, with distribution via Steam alongside mobile platforms. Current project intensity is weighted heavily toward overseas expansion—community planning, creator recruitment, and ad creative production dominate the backlog—suggesting an operational shift from pure game development toward managing global player communities and monetization at scale.
Lilith Games is a mobile game developer and publisher founded in Shanghai in 2013, now operating with over 2,300 employees across offices in Singapore, South Korea, and the United States. The company specializes in free-to-play strategy games (SLG) for iOS and Android, with a business model centered on in-game monetization. Core titles have built large worldwide player bases. Development and publishing operations are supported by a global localization strategy that emphasizes player feedback in content iteration. The company's overseas presence reflects its expansion beyond China into key gaming markets.
Lilith Games uses Unreal Engine and Unreal Engine 5 as core development tools, alongside C++ for engine-level programming and Lua for scripting.
Lilith Games is focused on overseas community planning, ad creative production, creator recruitment and program design, and platform partnership management—indicating a prioritization of global user acquisition and monetization operations over new game development.
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