Game development co-studio for AAA/AA console, PC, and mobile titles
Kokku is a game development co-studio built around DirectX 12, Vulkan, and Unreal Engine, with deep rendering expertise signaled by active projects in rendering pipelines and large-scale visual optimization. The stack—spanning console SDKs (Xbox, PlayStation), engines (Unity, Unreal, Roblox), and 3D tools (Maya, Blender, Substance suite)—reflects a full-cycle creative shop handling art, engineering, and platform-specific delivery. Current hiring acceleration in engineering and design, paired with pain-point signals around rendering at scale and production stability, suggests they're scaling capacity for larger or more technically complex AAA co-development contracts.
Kokku is a game development co-studio headquartered in Recife, Brazil, with offices across Europe and Latin America. Founded in 2011, the company specializes in end-to-end creative development and co-development partnerships for AAA and AA game projects across consoles, PC, and mobile platforms. The studio handles art production, engine integration, rendering optimization, and platform-specific technical delivery. Active projects include rendering pipeline improvements and art-team scaling initiatives, addressing internal challenges in large-scale rendering performance and production-cycle management.
Kokku develops on Unreal Engine, Unity, and Roblox, alongside proprietary rendering work with DirectX 12 and Vulkan across console (Xbox, PlayStation) and PC platforms.
Kokku is headquartered in Recife, Pernambuco, Brazil, with additional offices in Europe and Latin America to support international game development partnerships.
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