AAA game studio developing cinematic action titles with proprietary design vision
KOJIMA PRODUCTIONS is a game studio built around auteur-driven AAA game development, with a tech stack spanning Unreal Engine, C++, and a full suite of 3D tools (Maya, Blender, Houdini, ZBrush). The studio is actively implementing Wwise for audio middleware—a deliberate infrastructure shift reflecting ambition to scale sound design complexity across live and virtual event coordination. Hiring has decelerated to 2 roles in the last 30 days across a small, mid-level-heavy team, suggesting either post-launch stabilization or selective talent acquisition.
KOJIMA PRODUCTIONS is a privately held game studio headquartered in Tokyo, founded in 2015 by game creator Hideo Kojima. The studio develops AAA action games with cinematic narrative focus; its flagship title DEATH STRANDING launched in 2019 and released across multiple platforms, with a film adaptation announced in 2022. DEATH STRANDING 2: ON THE BEACH is now available on PlayStation 5. The company operates with 201–500 employees across design, engineering, marketing, HR, and support functions, primarily hiring within Japan. Development infrastructure relies on Unreal Engine, C++, and industry-standard 3D content creation tools, complemented by emerging audio middleware adoption.
Unreal Engine is part of the core tech stack, alongside C++ for engine-level development and a full suite of 3D tools including Maya, Blender, Houdini, and ZBrush for asset creation.
The studio is headquartered in Tokyo, Japan, and all current hiring is restricted to Japan.
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