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KOJIMA PRODUCTIONS Tech Stack

AAA game studio developing cinematic action titles with proprietary design vision

Entertainment Providers Tokyo 201–500 employees Founded 2015 Privately Held

KOJIMA PRODUCTIONS is a game studio built around auteur-driven AAA game development, with a tech stack spanning Unreal Engine, C++, and a full suite of 3D tools (Maya, Blender, Houdini, ZBrush). The studio is actively implementing Wwise for audio middleware—a deliberate infrastructure shift reflecting ambition to scale sound design complexity across live and virtual event coordination. Hiring has decelerated to 2 roles in the last 30 days across a small, mid-level-heavy team, suggesting either post-launch stabilization or selective talent acquisition.

Tech Stack 26 technologies

Core StackC++ Python C# Adobe Premiere Pro After Effects Maya Photoshop Eclipse Excel PowerPoint SharePoint 3ds Max Softimage Blender ZBrush Mudbox Houdini Substance Designer Substance Painter Marvelous Designer Unreal Engine Unity Meta Instagram TikTok
AdoptingWwise

What KOJIMA PRODUCTIONS Is Building

Challenges

  • Language barrier

Active Projects

  • Implementing wwise as main sound middleware
  • Maintaining workflow of sound data
  • Live and virtual event coordination
  • Communication campaign execution
  • Press release copywriting

Hiring Activity

Decelerating15 roles · 2 in 30d

Department

Design
6
Engineering
2
Marketing
2
HR
1
Support
1

Seniority

Mid
9
Junior
2
Senior
1
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About KOJIMA PRODUCTIONS

KOJIMA PRODUCTIONS is a privately held game studio headquartered in Tokyo, founded in 2015 by game creator Hideo Kojima. The studio develops AAA action games with cinematic narrative focus; its flagship title DEATH STRANDING launched in 2019 and released across multiple platforms, with a film adaptation announced in 2022. DEATH STRANDING 2: ON THE BEACH is now available on PlayStation 5. The company operates with 201–500 employees across design, engineering, marketing, HR, and support functions, primarily hiring within Japan. Development infrastructure relies on Unreal Engine, C++, and industry-standard 3D content creation tools, complemented by emerging audio middleware adoption.

HeadquartersTokyo
Company Size201–500 employees
Founded2015
Hiring MarketsJapan

Frequently Asked Questions

What game engine does KOJIMA PRODUCTIONS use?

Unreal Engine is part of the core tech stack, alongside C++ for engine-level development and a full suite of 3D tools including Maya, Blender, Houdini, and ZBrush for asset creation.

Where is KOJIMA PRODUCTIONS based?

The studio is headquartered in Tokyo, Japan, and all current hiring is restricted to Japan.

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