King operates a high-volume mobile gaming platform serving 200+ million monthly active users, with engineering-heavy hiring focused on AI productivity, security integration, and next-generation ads infrastructure. The stack reveals maturity across game engines (Unity, Unreal via C++), ML (TensorFlow, PyTorch, Vertex AI), and data infrastructure (BigQuery, Dataflow, Pub/Sub), with active adoption of SonarQube signaling tighter SDLC security controls—a direct response to their stated pain point of embedding security earlier in development.
Notable leadership hires: Engineering Director, Head of Operations, People Director, Director of Engineering, Creative Director
King is a mobile gaming company headquartered in Stockholm with over 20 years of history building iconic franchises, most notably Candy Crush. The company operates studios across Stockholm, Malmö, London, Barcelona, and Berlin, with additional offices in Dublin, San Francisco, New York, Los Angeles, and Malta. King games reach more than 200 million monthly active users globally. As part of Microsoft (via Activision Blizzard acquisition), King combines independent game development with enterprise-scale infrastructure, tackling challenges around player retention, monetization balance, performance at scale, and the operational complexity of managing cross-studio production workflows.
King uses C++, C#, Unity, Android/iOS, TensorFlow, PyTorch, Google Cloud (BigQuery, Dataflow, Pub/Sub, Vertex AI), Apache Airflow, Looker, Kubernetes, and professional tools like Maya, Blender, and Houdini for game development and analytics.
Active projects include a next-generation publisher ads platform, Minecraft Blast, AI productivity improvements, Candy Crush tentpole activations, SDLC security integration, a/b testing infrastructure, and modernization of marketing technology systems.
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