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HOLOGATE Tech Stack

VR training and location-based entertainment systems for enterprise and defense

Technology, Information and Media Munich 51–200 employees Founded 2017 Privately Held

HOLOGATE builds immersive VR training and entertainment systems using Unreal Engine 5, C++, and a full 3D content pipeline (Maya, Blender, 3ds Max). The tech stack reveals a graphics-first company: heavy investment in real-time rendering (Niagara VFX), audio design (Wwise, FMOD), and multiplayer infrastructure. Engineering dominance in hiring (9 of 19 active roles) paired with ongoing work on VFX optimization and NPC performance suggests the core constraint is technical — real-time fidelity at scale — not market fit.

Tech Stack 24 technologies

Core StackC++ Jira C# Python Windows macOS Unreal Engine Niagara Wwise FMOD Unreal Engine 5 Perforce Git Dynamics 365 Business Central DATEV Microsoft Office Excel Windows 11 PowerShell C TestRail Maya Blender 3ds Max

What HOLOGATE Is Building

Challenges

  • Seamless integration of sound and vfx
  • Performance optimization of real-time vfx
  • Financial process transparency
  • Financial process efficiency
  • Adoption of xr training solutions
  • Expanding entertainment business
  • Identifying new business opportunities
  • Improving automation workflows
  • Modernizing legacy toolsets
  • Enhancing infrastructure reliability

Active Projects

  • Learning analytics performance tracking system
  • Hgxr system installations
  • On-site customer training
  • Immersive vr training solutions
  • Optimizing gameplay and npc code for vr and multiplayer performance
  • Automating recurring tasks with powershell
  • Maintaining windows 11 workstations
  • Managing lan/wi-fi infrastructure
  • Automation framework for operational workflows
  • System monitoring utilities

Hiring Activity

Accelerating20 roles · 20 in 30d

Department

Engineering
9
Design
2
Sales
2
Support
2
Finance
1
HR
1
Manufacturing
1
Ops
1

Seniority

Mid
9
Senior
5
Lead
2
Manager
2
Intern
1
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About HOLOGATE

HOLOGATE is a German XR company founded in 2017, headquartered in Munich, building immersive training simulations and location-based VR entertainment for enterprise and defense customers. The product spans two business lines: on-site training delivery (with customer training programs and learning analytics) and entertainment installations (arcade and theme-park class systems). The platform runs on Windows infrastructure with Unreal Engine 5 as the core engine, supported by Dynamics 365 for business operations. Current focus includes scaling system deployments, optimizing multiplayer VR performance, and expanding both training adoption and entertainment venue footprint.

HeadquartersMunich
Company Size51–200 employees
Founded2017
Hiring MarketsGermany

Frequently Asked Questions

What game engine does HOLOGATE use?

Unreal Engine 5 is the primary engine, supported by Niagara for VFX, C++ for core logic, and Wwise/FMOD for audio integration. The stack also includes Perforce for version control and Maya, Blender, 3ds Max for 3D asset creation.

Where is HOLOGATE headquartered?

Munich, Germany. Founded in 2017, the company has 51–200 employees and is privately held.

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