VR training and location-based entertainment systems for enterprise and defense
HOLOGATE builds immersive VR training and entertainment systems using Unreal Engine 5, C++, and a full 3D content pipeline (Maya, Blender, 3ds Max). The tech stack reveals a graphics-first company: heavy investment in real-time rendering (Niagara VFX), audio design (Wwise, FMOD), and multiplayer infrastructure. Engineering dominance in hiring (9 of 19 active roles) paired with ongoing work on VFX optimization and NPC performance suggests the core constraint is technical — real-time fidelity at scale — not market fit.
HOLOGATE is a German XR company founded in 2017, headquartered in Munich, building immersive training simulations and location-based VR entertainment for enterprise and defense customers. The product spans two business lines: on-site training delivery (with customer training programs and learning analytics) and entertainment installations (arcade and theme-park class systems). The platform runs on Windows infrastructure with Unreal Engine 5 as the core engine, supported by Dynamics 365 for business operations. Current focus includes scaling system deployments, optimizing multiplayer VR performance, and expanding both training adoption and entertainment venue footprint.
Unreal Engine 5 is the primary engine, supported by Niagara for VFX, C++ for core logic, and Wwise/FMOD for audio integration. The stack also includes Perforce for version control and Maya, Blender, 3ds Max for 3D asset creation.
Munich, Germany. Founded in 2017, the company has 51–200 employees and is privately held.
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