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Blazing Griffin Tech Stack

Game development, film production, and post-production studio

Entertainment Glasgow, Scotland 51–200 employees Founded 2011 Privately Held

Blazing Griffin operates across three distinct creative verticals—games, film, and post-production—from a Glasgow base. The tech stack is heavily weighted toward creative tools (Figma, Photoshop, After Effects, DaVinci Resolve, Avid) rather than backend infrastructure, reflecting a craft-driven, asset-intensive operation. Active hiring is minimal and concentrated in design roles, suggesting the studio is operating near capacity on current projects rather than scaling aggressively.

Tech Stack 23 technologies

Core StackFigma Adobe Illustrator After Effects Jira C# C++ Sketch Photoshop DaVinci Resolve Avid Media Composer Cortex Unity Unreal Engine Shader Graph HLSL 3ds Max Maya Blender Git ZBrush Adobe XD Axure RP Lua

What Blazing Griffin Is Building

Challenges

  • Art workflow inefficiencies
  • Game performance optimization
  • Technical roadblocks

Active Projects

  • Social multiplayer game ui art/assets
  • Finishing and mastering pipeline
  • Multiplayer mini-games

Hiring Activity

Minimal10 roles · 0 in 30d

Department

Design
4
Engineering
2
Games
1
Post-Production
1
Product
1

Seniority

Mid
6
Junior
1
Lead
1
Senior
1
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About Blazing Griffin

Blazing Griffin is a 51–200-person studio founded in 2011, headquartered in Glasgow, Scotland. The company works across game development, feature film production, and post-production services. Current projects include social multiplayer game UI and assets, finishing and mastering pipelines, and multiplayer mini-games. The tech foundation spans game engines (Unity, Unreal), 3D modeling (Blender, Maya, 3ds Max), visual effects (After Effects, DaVinci Resolve, Avid Media Composer), and design tools (Figma, Adobe Creative Suite). The studio operates internationally with a focus on original IP and cross-platform storytelling.

HeadquartersGlasgow, Scotland
Company Size51–200 employees
Founded2011
Hiring MarketsUnited Kingdom

Frequently Asked Questions

What game engines does Blazing Griffin use?

Unity and Unreal Engine, paired with C#, C++, Shader Graph, and HLSL for engine-level development.

What post-production software does Blazing Griffin use?

DaVinci Resolve, Avid Media Composer, and After Effects for finishing, color grading, and visual effects work.

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