Game development, film production, and post-production studio
Blazing Griffin operates across three distinct creative verticals—games, film, and post-production—from a Glasgow base. The tech stack is heavily weighted toward creative tools (Figma, Photoshop, After Effects, DaVinci Resolve, Avid) rather than backend infrastructure, reflecting a craft-driven, asset-intensive operation. Active hiring is minimal and concentrated in design roles, suggesting the studio is operating near capacity on current projects rather than scaling aggressively.
Blazing Griffin is a 51–200-person studio founded in 2011, headquartered in Glasgow, Scotland. The company works across game development, feature film production, and post-production services. Current projects include social multiplayer game UI and assets, finishing and mastering pipelines, and multiplayer mini-games. The tech foundation spans game engines (Unity, Unreal), 3D modeling (Blender, Maya, 3ds Max), visual effects (After Effects, DaVinci Resolve, Avid Media Composer), and design tools (Figma, Adobe Creative Suite). The studio operates internationally with a focus on original IP and cross-platform storytelling.
Unity and Unreal Engine, paired with C#, C++, Shader Graph, and HLSL for engine-level development.
DaVinci Resolve, Avid Media Composer, and After Effects for finishing, color grading, and visual effects work.
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