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Beyond Sports Tech Stack

VR and real-time data platform for immersive sports broadcasts

Spectator Sports Alkmaar, Noord-Holland 51–200 employees Public Company

Beyond Sports builds visualization and VR technology for live sports production, operating a Unity + C# stack deployed to Meta Quest and running on Azure. The engineering-heavy org is actively refactoring monolithic services into cloud-native architecture while shipping real-time event detection and positional tracking systems — a pattern indicating maturation from proof-of-concept toward production reliability at broadcast scale.

Tech Stack 16 technologies

Core StackC# .NET Adobe Creative Cloud Azure DevOps Unity Meta Quest OpenXR Git Blender Photoshop Substance 3D Painter ZBrush Excel Exact Online

What Beyond Sports Is Building

Challenges

  • Refactoring monolithic applications
  • Live broadcast pressure
  • Accurate month-end close
  • Process optimization and automation
  • Real-time event detection
  • Positional tracking error detection

Active Projects

  • Error detection system for positional tracking
  • Sports visualisation platform
  • Real-time event detection system
  • Refactoring monolithic applications into parallelised cloud-native architecture
  • Vr commentator
  • Live broadcasting of nfl, nhl, nba games
  • Stress-testing our software
  • Data structure integration across teams
  • Vr experiences
  • Event detection system for sports tracking

Hiring Activity

Decelerating15 roles · 3 in 30d

Department

Engineering
9
Finance
2
Data
1
Design
1
Marketing
1
Ops
1

Seniority

Mid
8
Senior
4
Intern
3
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About Beyond Sports

Beyond Sports transforms live sports broadcasts into immersive experiences using real-time data, 3D visualization, and VR technology. The company works with leagues, broadcasters, and brands to create alternate broadcast angles, virtual stadium environments, and interactive fan engagement features. Operating from Alkmaar in the Netherlands with ~51–200 employees, Beyond Sports is a subsidiary of Sony and has been recognized with four Sports Emmy Awards for innovation in live sports production.

HeadquartersAlkmaar, Noord-Holland
Company Size51–200 employees
Hiring MarketsNetherlands, United Kingdom

Frequently Asked Questions

What tech stack does Beyond Sports use?

Unity and C# for core development, Meta Quest and OpenXR for VR deployment, Blender and ZBrush for 3D asset creation, and Azure DevOps for cloud infrastructure and CI/CD.

What is Beyond Sports working on?

Live NFL, NHL, NBA broadcast production; real-time event detection and positional tracking systems; VR commentator experiences; refactoring legacy systems into scalable cloud-native architecture.

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