Holographic display hardware and graphics processing stack
Avalon Holographics builds display hardware and rendering software for holography, grounded in a heavy graphics stack (Unreal Engine, Unity, DirectX, Vulkan, OpenGL, HLSL, GLSL) paired with embedded systems tooling (FPGA, C++). Active projects center on cleanroom infrastructure scaling and custom lab equipment — the operational friction typical of hardware-in-the-loop R&D — while pain points cluster around facility setup, procurement complexity, and use-case validation, indicating a company still in product-market fit discovery rather than scaling production.
Avalon Holographics develops holographic display technology and the graphics processing software required to drive it. Based in St John's, Newfoundland and Labrador, the company operates as a mid-sized hardware R&D shop with engineering-led hiring (6 of 12 open roles) and early sales presence (3 roles). The project backlog reflects active work on microfabrication and cleanroom infrastructure, custom equipment development, and high-performance rendering pipelines — all foundational work for bringing advanced display hardware to market. Founded in 2015, the company remains privately held and currently hiring across Canada and the United States.
Avalon uses SolidWorks and Fusion 360 for design, C++/HLSL/GLSL for graphics, Unreal Engine and Unity for rendering, DirectX/Vulkan/OpenGL for graphics APIs, FPGA for embedded systems, and Jira/Git for development infrastructure.
Current projects focus on microfabrication cleanroom infrastructure scaling, custom lab equipment development, equipment assembly and commissioning, high-performance graphics processing software, and product-market fit validation. The company is also building testing frameworks and demo environments.
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