185 companies in Computer Games are hiring C# talent.
C# is Microsoft's primary language for building Windows applications, game backends, and enterprise software — and in the Computer Games industry, it's the backbone of Unity-based game development. Companies hiring C# engineers in gaming are actively building or scaling game logic, tooling, and live-service infrastructure. That means they're likely in the market for cloud hosting, CI/CD pipelines, game analytics platforms, and backend-as-a-service solutions.
When a games studio posts C# roles, they're typically mid-build on a new title or expanding an existing live-service game — both high-spend moments. Studios at this stage are evaluating Unity Pro licensing, Azure PlayFab for player data, and third-party SDKs for monetization or anti-cheat. SDRs selling developer tooling, cloud infrastructure, or QA automation should treat these job postings as a trigger to reach out within the first two weeks of the listing.
| Company | Industry | HQ Location | Size | Jobs | Links |
|---|---|---|---|---|---|
Gameloft gameloft.com |
Computer Games | Paris, France | 5,001+ | 53 | |
Riot Games riotgames.com |
Computer Games | Los Angeles, United States | 1,001–5,000 | 254 | |
Zynga zynga.com |
Computer Games | San Francisco, United States | 1,001–5,000 | 165 | |
CD PROJEKT RED cdprojektred.com |
Computer Games | Poland | 1,001–5,000 | 128 | |
Epic Games epicgames.com |
Computer Games | Cary, United States | 1,001–5,000 | 251 | |
Xsolla xsolla.com |
Computer Games | Sherman Oaks, United States | 1,001–5,000 | 205 | |
Nintendo nintendo.com |
Computer Games | Redmond, United States | 1,001–5,000 | 99 | |
Virtuos virtuosgames.com |
Computer Games | Singapore | 1,001–5,000 | 147 | |
2K 2k.com |
Computer Games | Novato, United States | 1,001–5,000 | 148 | |
EA SPORTS easports.com |
Computer Games | Vancouver, Canada | 1,001–5,000 | 74 | |
Rockstar Games rockstargames.com |
Computer Games | New York, United States | 1,001–5,000 | 121 | |
Moon Active moonactive.com |
Computer Games | Tel-Aviv, Israel | 1,001–5,000 | 81 | |
Playtika playtika.com |
Computer Games | Herzliya, Israel | 1,001–5,000 | 24 | |
KRAFTON Inc. krafton.com |
Computer Games | Seoul, South Korea | 1,001–5,000 | 74 | |
SEGA Europe sega.co.uk |
Computer Games | Greater London, United Kingdom | 1,001–5,000 | 22 | |
Amber amberstudio.com |
Computer Games | Bucharest, Romania | 1,001–5,000 | 14 | |
Tripledot Studios tripledotstudios.com |
Computer Games | Greater London, United Kingdom | 501–1,000 | 202 | |
Product Madness 📱🎮 productmadness.com |
Computer Games | City of London, United Kingdom | 501–1,000 | 107 | |
Cloud Imperium Games cloudimperiumgames.com |
Computer Games | Los Angeles, United States | 501–1,000 | 84 | |
Kabam kabam.com |
Computer Games | Vancouver, Canada | 501–1,000 | 52 | |
Magic Media magicmedia.studio |
Computer Games | Dublin, Ireland | 501–1,000 | 109 | |
SciPlay sciplay.com |
Computer Games | Cedar Falls, United States | 501–1,000 | 47 | |
Frontier Developments frontier.co.uk |
Computer Games | Cambridge, United Kingdom | 501–1,000 | 27 | |
People Can Fly Studio peoplecanfly.com |
Computer Games | Warsaw, Poland | 501–1,000 | 40 | |
Nexters ($GDEV) nexters.com |
Computer Games | Larnaca, Cyprus | 501–1,000 | 24 | |
Rovio Entertainment rovio.com |
Computer Games | Espoo, Finland | 501–1,000 | 23 | |
Paradox Interactive paradoxinteractive.com |
Computer Games | Stockholm, Sweden | 501–1,000 | 23 | |
Fortis Games fortisgames.com |
Computer Games | San Francisco, United States | 201–500 | 85 | |
IO Interactive ioi.dk |
Computer Games | Copenhagen, Denmark | 201–500 | 82 | |
Goodgame Studios goodgamestudios.com |
Computer Games | Hamburg, Germany | 201–500 | 48 | |
Larian Studios larian.com |
Computer Games | Ghent, Belgium | 201–500 | 57 | |
Overwolf overwolf.com |
Computer Games | Tel-Aviv, Israel | 201–500 | 38 | |
PAPAYA papaya.com |
Computer Games | Tel-Aviv, Israel | 201–500 | 23 | |
Blackbird Interactive blackbirdinteractive.com |
Computer Games | Vancouver, Canada | 201–500 | 17 | |
Kwalee kwalee.com |
Computer Games | Warwick, United Kingdom | 201–500 | 29 | |
Naughty Dog naughtydog.com |
Computer Games | Santa Monica, United States | 201–500 | 22 | |
UserWise userwise.io |
Computer Games | Madison, United States | 51–200 | 122 | |
First Fun firstfun.com |
Computer Games | Singapore, Singapore | 51–200 | 37 | |
Climax Studios climaxstudios.com |
Computer Games | Portsmouth, United Kingdom | 51–200 | 47 | |
Vertigo Games vertigogames.co |
Computer Games | Beşiktaş, Turkey | 51–200 | 27 | |
Madbox madbox.io |
Computer Games | Paris, France | 51–200 | 15 | |
UBISOFT IVORY TOWER ivory-tower.fr |
Computer Games | Villeurbanne, France | 51–200 | 19 | |
Peak peak.com |
Computer Games | Istanbul, Turkey | 51–200 | 26 | |
Wizcorp wizcorp.jp |
Computer Games | Suginami, Japan | 11–50 | 36 | |
Million Victories millionvictories.com |
Computer Games | Lyon, France | 11–50 | 12 | |
Keywords Studios keywordsstudios.com |
Computer Games | Dublin, Ireland | 10,001+ | 516 | |
Ubisoft ubisoftgroup.com |
Computer Games | Saint-Mandé, France | 10,001+ | 252 |
With 185 companies posting over 4,200 C# roles in Computer Games, this isn't niche demand — it reflects an industry-wide dependency on Unity and Microsoft tooling for production-grade game development. That volume suggests sustained hiring pressure, not a hiring spike, which means these companies have ongoing budget cycles worth timing your outreach around.
Companies hiring for C# alongside .NET, Azure, and SQL Server are running mature, integrated Microsoft stacks — not experimental setups. This combination signals they have dedicated backend infrastructure, likely managing player accounts, telemetry, or game economies at scale. Vendors selling identity management, database performance tools, or Azure-native services have a highly qualified audience here.
Where and how companies hire C# talent
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C# is the primary programming language used to build games in Unity and enterprise backend systems. In gaming, it drives everything from game logic to server-side services. Heavy C# hiring signals a studio is scaling its technical team around a Unity-based production pipeline.
C# hiring in gaming correlates directly with active game builds and infrastructure investment — two moments when budgets are open. A sales rep tracking these signals can prioritize outreach to studios before they've finalized vendor decisions.
Vendors best positioned here include cloud infrastructure providers, Unity tooling and plugin developers, game analytics and LiveOps platforms, and DevOps or CI/CD solution providers.